Girls who code : learn to code and change the world / Reshma Saujani ; illustrator, Andrea Tsurumi ; writing partner, Sarah Hutt ; technical advisor, Jeff Stern ; editor, Kendra Levin ; art director, Kate Renner.
Material type: TextPublication details: New York : Viking, c2017.Description: 168 pages : illustrations ; 24 cmISBN:- 9780425287538 (hardcover)
- Girls who code
- 005.1023 23
- QA76.25 .S37 2017
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | GESM Library Main Library | English Non-Fiction Adolescent-Adult | ENA/ 005 SAU | Available | E0006574 |
Includes index.
Why coding? -- How to talk to your computer -- Putting it all together -- Getting started -- Cracking the "code" -- Debugging -- Video games -- Robots -- Video games -- Web and mobile app design and online security.
NEW YORK TIMES BESTSELLER! Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest--sports, the arts, baking, student government, social justice--coding can help you do what you love and make your dreams come true. Whether you're a girl who's never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
Ages 10+
Grades 4 to 6.
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