000 02145cam a2200289 i 4500
003 OSt
005 20260126164142.0
008 201214s2021 nyua j b 001 0 eng
010 _a 2020051739
020 _a9781523506347
040 _aDLC
_beng
_erda
_cDLC
_dDLC
050 0 0 _aVK559.3
_b.A73 2021
082 0 0 _a623.89
_223
100 1 _aAschim, Hans
_eaut
245 1 0 _aHow to Go Anywhere (and Not Get Lost) :
_bA Guide to Navigation for Young Adventurers
260 _bWorkman Publishing, Inc
_aNew York
_c2021
300 _a197 p
_bcolor illus
_c21 cm
_fPaperback
520 _a"From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"--
_cProvided by publisher.
521 _aAges 9-12 years
_bWorkman Publishing Co., Inc.
521 _aGrades 4-6
_bWorkman Publishing Co., Inc.
526 _aHow We Organize Ourselves How The World Works
650 0 _aNavigation
_vJuvenile literature.
653 _aAdventurers
653 _aExploration
700 1 _aLozano, Andres
_d1980-
_eill
942 _2ddc
_cBK
_n0
999 _c20022
_d20022